Tuesday, August 3, 2010

Which Comes First?

It is a chicken or the egg question: Does Technology change the way we see our world? Or, does the way we begin to see our world make way for the invention and adoption of technology?

The last century has seen some major changes in technology and thought. Which came first? or are the changes occurring on a parallel path?

One theory goes that the invention of the typewriter fueled the women's rights movement, helped them get the vote and created the independent working female. In 1910, 90% of typists were women. Typing created paying jobs for women outside of the home. An interesting offshoot of this theory is that women by using their two hands to type rather than one to write began to engage the two hemispheres of their brain. The increasing parity of the "feminine" right side of the brain with the "masculine" feminine side of the brain led to a demand in parity between women and men. [Leonard Shlain writes about this in his book The Alphabet versus the Goddess]

OR, is it because women already possessed a greater communication between the left and right hemispheres of their brain (Women have 10-33% more fibers in the front part of their corpus callosum, the part of the brain that links the two hemispheres.) making them natural early adopters of the two handed typewriter technology?

The invention of the photograph coincided with the advent of realism in visual art. Did seeing photographs help artist to see their landscapes more naturalistically? Or, did the ability to see the world more naturalistically, realistically help to create photographs that were naturalistic. Or, is what we call realism actually what things really look like or have we just trained our eyes to see the world that way when we might have just as likely trained our eyes to see the world like Monet or Van Gogh?

I love my DVR (Digital Video Recorder or TiVo-like device). With it I can watch the TV shows I want when I want. I can pause, rewind and fast-forward television programs. I am the master of time. And the DVR fully expresses my experience of how I think time works. The digital clock on my computer tells me it is 7:19. The hands of my analog clock with a face on it say it is about a quarter after 7. I keep thinking time is not as linear as we are told. The DVR is an expression of that for me. I know that I had this thought about time before I had my DVR. What came first: the experience of time that is non-linear or the technology that expresses it?

When I think of time, I remember that the clock is a modern invention. Time was different for the Medieval Man before the invention, accuracy and proliferation of the clock. [A good read on this is the book Longitude by Dava Sobel] The 20th century shift from analog time to digital time was also dramatic. As time has become more linear and literal, it is also becoming less exact and more fluid. Quantum Physicists tell us time is circular or simultaneous. It is even perhaps relative on not only the planetary scale but on the human scale.

I was reading this great book 1491: New Revelations of the Americas before Columbus by Charles C. Mann. I'll write about this book another time, but it included a reference to something I had heard before that I don't know what to do with:

The Olmec in Mesoamerica invented the wheel separate from the Sumerians in the Mesopotamia. Toys with wheels and axles have been discovered dating back to 1000 A.D. The circle or wheel was central to their religion and calendar. They used the wheel for other uses. However, they did not make carts or other wheeled objects for hauling. Why not? They made toys like carts. One reason is that they did not have beasts of burdens like oxen or horses to pull the carts. Perhaps it was because their country was wet and boggy so wheeled vehicles would not have been useful. And yet, they didn't even use the wheel to make ceramics or to grind corn. Mann writes: "The only thing more mysterious than failing to invent the wheel would be inventing the wheel and then failing to use it." (Mann, 1492, p.249)

What are our lacunae? (Lacunae, the plural of lacuna which is a gap or missing part, as in a manuscript, series, or logical argument. It's a great word. I had to look it up.) What are we missing? What obvious, in front of our face, thought, idea are we unable to see? What would happen if we discovered this gap? If we could fill this gap?

If we could see how different our world is . . .

If we could invent the technology that would help us to see our world as it really is . . .

Which will come first?

Monday, August 2, 2010

Art & Entertainment – The Macbeth Riots

In American culture, and possibly throughout the modern world, there is a split between art & entertainment. Art seems to be thought-provoking, stylish and of the higher mind. Entertainment is for amusement and escapism, lacking in thought, more low brow. This split is possibly the greatest hurdle to making great art/entertainment. It is at the heart of our challenge in making better entertainment.

I've wondered where this split originated. It is possible that it has always been around. However, when the first professional theatres were built in Elizabethan England, Shakespeare and his contemporaries understood the need to play to both the drunken apprentices standing in the yard along with the nobles sitting on padded chairs in the boxes behind the stage. Shakespeare wrote for the basest part of the human and our highest level of spirit. Good entertainment and high profits demanded it.

If I had to pick a moment when the rift occurred in America, I'd point to the Macbeth Riots of 1849. Whether it was a cause or a result, it is an interesting event.

When I lived in New York, down on 10th Street between First & Second, I walked through Astor Place every day on the way to the subway. There was a triangular building on the west side of the square with a Starbucks on the first floor. Each day as I walked back and forth to the subway, I mused how it was the perfect place and building for a theatre. For some reason I had a deep connection to that place.

By 1848, the American actor, Edwin Forrest, had risen to be the continent's first acting superstar. He had had success playing across the States and in Europe. Depending on who you asked, he was good or better than the leading English actor of the day Charles Macready. Forrest was known for physical and declamatory style playing the Indian Metamora, the Gladiator Spartacus and Shakespeare's greatest tragic characters. Macready was known for his refined, well spoken, naturalistic performances of the classics. For a time Forrest and Macready were friends until a hiss came from the box Forrest was in during a performance of Hamlet by Macready. After many letters to the newspapers, Forrest finally admitted to the hiss. He wrote that he was enjoying Macready's performance of Hamlet until Macready added a "fancy dance" to the action for which Forrest felt compelled to hiss.

The great feud grew between these actors. It played out in the papers, on the streets, in the playhouses. The feud struck a chord in the fledgling country still straining from its forebear.

In May of 1849, Macready was announced to be playing Macbeth at the Astor Place Opera House in the same week Forrest was to play the role at the Bowery Theatre. The Astor Place Opera House was the venue for the elite and well off of the city. People arrived by carriage with footmen and came dressed in tails and fine gowns. The Bowery Theater was the people theatre. It was a rowdy playhouse filled with the workers in this growing city.

On May 9th, Macready was shouted from the stage at the Astor Opera House. There was an increased threat of violence if he continued his run. Forrest capitulated and changed his bill for the night of May 10th to Spartacus. The owners of the Astor Place Opera House and other men of note in the city met with the Mayor and Police Chief demanding that Macready be allowed to play. For what is freedom if a man cannot speak Shakespeare without being hooted from the stage.

On the night of May 10th police surrounded the Opera House. The crowd formed to see what would happen. As Macready began to perform the crowd inside and outside the theater grew out of control, the militia was called. Shots were fired. By the end of the night at least 25 people lay dead with over 100 wounded. New York City was under martial law, something that would not occur again until Sept. 11, 2001.

While many other factors inflamed the riot, the central cause was how to play Shakespeare. The battle between Art and Entertainment.

Years after I left New York, I learned that the triangular building on the west side of the square with the Starbucks on the first floor sat on the site of the Astor Place Opera House. I've always wondered if it was why I felt so attracted to the place.


 

You can find the full account of the Shakespeare Riot in: The Shakespeare Riots: Revenge, Drama, and Death in Nineteenth-Century America by Nigel Cliff.

Sunday, August 1, 2010

An Approach


 

Well, I have a few things I'd like to discuss.

I want the entertainment I experience and create to be better. A simple statement. A complex desire. I've been thinking about it for a long while. Not that I have all or any of the answers, I am interested in hearing what others have to say.

Before I begin exploring what would be better entertainment, let's look at what it means to entertain. According to Webster's, there are two primary definitions that are to amuse and to consider. To amuse is "to occupy in an agreeable or pleasing way" or "to cause to laugh or smile by giving pleasure." To consider is "to think about seriously, to take into account, to regard highly, or to look at thoughtfully, to reflect."

To truly entertain we need to do both. Simultaneously. I love that to amuse includes the idea of diversion. Diverting us from our normal day, taking us out of our lane lines. To amuse also includes laughter and pleasure. Giving consideration allows us to think and reflect. To combine amusement with consideration is to create a combined mental, physical and visceral experience. It is a whole body experience.

When was the last time you had a full body experience of amusement and consideration at an entertainment?

How can we create entertainment experiences that encompass both aspects?

Would this make our entertainment better?